I design and build player-focused gameplay experiences — from core mechanics and level layouts to narrative context and in-engine systems. Using Unity and C#, I turn design ideas into polished, playable experiences across PC and mobile.

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Year: 2023-25
9.35 CGPA
Completed Bachelor in 2025 , which helped me develop strong analytical thinking, Coding, logical problem-solving, and a structured approach to understanding systems — skills that directly support my work in game design and gameplay development..
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Maharashtra Board
Year: 2021-22
Completed Higher Secondary education in 2022 with a science background. and got 60.50%. Built my first interest in computers, creativity, and how games actually work behind the scenes.
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Maharashtra Board
Year: 2019-20
Completed SSC in 2020 with 64.60%.
I'm Karan Mehta, a Mumbai-basedGame Designer and Gameplay Developer that specializes in developing captivating player experiences via robust mechanics, well-considered level design, and flawless execution. My main tools for converting design concepts into playable systems are Unity and C#.
My design approach starts with the player: how they move, what they feel, and why a moment is engaging. I actively analyze games across PC, mobile, and console to understand pacing, feedback, difficulty curves, and narrative flow, then apply those insights to my own projects.
I approach game design with clarity and structure — starting with a clear Game Design Document (GDD), rapid iteration using Figma for UI and flow, and early top-down level layouts to test pacing, player routes, and moment-to-moment gameplay before full implementation.
From prototyping gameplay loops and designing levels, to shaping narrative context and implementing systems in-engine, I enjoy working across bothdesign and development. My goal is always the same: build experiences that feel intuitive, immersive, and satisfying to play.
Read MoreThese are the technologies and tools I’ve worked with
Explore my recent work as an Indie Game Creator (Solo)